Weapon/Armor Stats
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Weapon/Armor Stats
Small Weapon Stats
All weapons used for throwing receive +4 throwing speed for every 10 strength the user has.
Senbon
Throw Statistics
60 Speed; 1 Stamina requirement each; 1 Damage; 1 Senbon Cost; Small Weapon;
Shuriken
Shuriken are a close to mid-range use weapons manually thrown in battle. They are optimally thrown 3 at a time, striking anything in the first tile in front of the user for 3x average damage. By the time they reach their second tile, shuriken fan out to a 3-tile width, continuing on their path for another 6 turns.
Throw Statistics
50 Speed; 1 Stamina requirement each; 2 Damage; 1 Shuriken Cost; Small Weapon;
Kunai
Throw Statistics
40 Speed; 1 Stamina requirement each; 3 Damage; 1 Kunai Cost; Small Weapon;
Equipped Statistics
+8 Damage; Small Weapon;
Claws - A pair of sharp claws.
13 Damage; 2 Stamina Cost; Small Weapon; +1 Attack per turn (2 max attacks);
Gauntlets - A pair of gauntlets.
11 Damage; 2 Stamina Cost; Small Weapon; +1 Attack per turn (2 max attacks);
Mahiru Katana/Tanto/Wakizashi - A small blade between 30 and 60 cm.
10 Damage; 2 Stamina Cost; +1 Attack per turn; Small Weapon
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Medium Weapon Stats
Bokken - A wooden sword.
6 Damage; 1 Stamina Cost; Medium Lightweight Weapon;
Katana - A traditional Katana.
19 Damage; 3 Stamina Cost; Medium Weapon;
Bow - A weapon for shooting arrows, typically made of a curved piece of wood whose ends are joined by a taut string.
3 Stamina Cost per turn of use (regardless of arrows used);
Arrow Shot via Bow Statistics
Speed: 10 + Users Strength; Damage: 4 + 2 for every 10 Strength the User has; 1 Arrow Cost; Medium Weapon;
Spear - A long spear that provides speed and reach.
12 Damage; 3 Stamina Cost; Medium Weapon; +1 Attack per turn (2 max attacks); 2 tile range
Naginata - A pole with a curved single-edged blade on the end.
14 Damage; 4 Stamina Cost; Medium Weapon; +1 Attack per turn (2 max attacks); 2 tile range
Kusarigama/Double-Chained Scythe - This weapon is a combination of two Scythes chained together for great speed and utility.
12 Damage; 3 Stamina Cost; +1 Attack per turn; 3 tile range; Medium-Large Weapon;
Longsword - Longswords are dangerous offensive weapons with a good deal of length.
21 Damage; 3 Stamina Cost; Medium-Large Weapon; +1 Attack Range; -1 tile movement; Two Handed
Rapier - A thin, light, sharp-pointed sword used for thrusting.
9 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts 'Pierce' 3 damage ignors endurance for each attack; Medium Weapon
Bo-Staff - A long staff made of wood or metal.
10 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma traget is stunned for 1 turn and stacks are reset; Medium Weapon
Tonfa - A melee weapon best known for its role in the armed component of Okinawan martial arts. It consists of a stick with a perpendicular handle attached a third of the way down the length of the stick. This could be made out of wood or metals.
11 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma target is stunned for 1 turn and stacks are reset; Medium Weapon
Nunchaku - A traditional Okinawan martial arts weapon consisting of two sticks connected at one end by a short chain or rope.
7 Damage; 3 Stamina Cost; +2 Attacks per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma target is stunned for 1 turn and stacks are reset; Medium Weapon
Chakrams - A circular weapon in shape with a sharpened outer edge and is primarily a throwing weapon but can also be used hand-to-hand.
10 Damage; 3 Stamina Cost; +1 Attack; Medium Weapon;
Thrown Stats: 30 Damage; 6 Stamina Cost; Speed = Agility of User; Inflicts 'Bleed' -2 Health per turn for two turns;
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Large Weapon Stats
Tan Polearm - A long spear that provides speed and reach.
30 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon; 2 tile range
Zanbatou - A broad cleaver with a fairly long hilt and has three hinges running along the blade itself that allows it to fold when not in use and unfold it in battle.
37 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon;
Claymore - An extremely large sword.
37 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon;
Kyodai Sensu (Battle Fan) - A large battlefan.
25 Damage; 5 Stamina Requirement; 4 Stamina Cost; Large Weapon;
Gunbai (Battle Fan) - A custom crafted large battlefan.
30 Damage; 5 Stamina Requirement; 4 Stamina Cost; Large Weapon; Adds +5 Damage to all Wind Techniques used through it;
Void Blade (Custom Large Sword) - A custom large sword with unknown origin. It is said to be a void between reality and space. Legends say its as powerful as it is weightless and at one point in time a shinobi used it to slay a thousand demons in exactly one hour.
30 Damage; 2 Stamina Cost; Large Weapon; When used with any chakra flow ability this weapon turns the element to 'Dark' chakra and forces the blade to glow with a purple aura. It still maintains the damage buff and elemental specific effect. (Unaffected by any weapon proficiency perks)
Ender Blade (Custom Large Sword) - A custom large sword with unknown origin. It is said to be a manifestation of Yang Release and contain the secrets of Natural Chakra.
25 Damage; 4 Stamina Cost; Large Weapon; When used with any chakra flow ability this weapon turns the element to 'Natural' chakra and forces the blade to glow with a green aura. It still maintains the damage buff and elemental specific effect. (Unaffected by any weapon proficiency perks)
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Special/Rare Weapon Stats
Sword of the Thunder God - The blade glows bright yellow and was apparently infused with pure electrical energy. Being made of concentrated lightning, once making contact with the enemy, it would give them a strong electrical shock capable of incapacitating them afterwards.[/i]
30 'Lightning' based damage; 3 Stamina Cost; 100 Chakra Cost; +/- 2 damage for every 10 control the wielder has over the targets end; Inflicts 'Stun' on hit at the cost of +200 chakra; 1 turn cooldown on Stun after used; Medium Weapon
*Shockwave - The user of this weapon can create a shockwave by slamming the blade into the ground dealing 30 lightning damage at 50 speed in a 5x5 AoE; 350 Chakra Cost;
**Hozuki who use this weapon are not allowed to use Suika without suffering 20 damage from the blade being on their person per turn they are using Suika.
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Armor Stats
(Only allowed to wear a max of One Chest Piece, One Arm Piece, and One Back Piece total)
Arm Guard - [Arm Piece] A simple arm guard.
+6 End; +1 Stamina Cost (physical actions);
Gourd - [Back Piece] A large container.
Storage; -1 Tile Movement (Down to 1 minimum); +1 Stamina Cost (physical actions); +10 End for attacks from behind; Stores 8 tiles worth of an tangible element.
Back Shield - [Back Piece] A large shield attached to your back.
+8 End for attacks from behind; +1 Stamina Cost (physical actions);
Anbu Armor - [Chest Piece] A light set of armor typically worn by ANBU that offers light protection.
+8 End;
Flak-jacket - [Chest Piece] Flak Jacket offers moderate protection.
+8 End;
Heavy Armor - [Arm/Back/Chest Piece] A full-body set of plated Heavy Armor.
+30 Endurance; 100 Armor Health; -2 Tile Movement; +1 Stamina cost to actions;
All weapons used for throwing receive +4 throwing speed for every 10 strength the user has.
Senbon
Throw Statistics
60 Speed; 1 Stamina requirement each; 1 Damage; 1 Senbon Cost; Small Weapon;
Shuriken
Shuriken are a close to mid-range use weapons manually thrown in battle. They are optimally thrown 3 at a time, striking anything in the first tile in front of the user for 3x average damage. By the time they reach their second tile, shuriken fan out to a 3-tile width, continuing on their path for another 6 turns.
Throw Statistics
50 Speed; 1 Stamina requirement each; 2 Damage; 1 Shuriken Cost; Small Weapon;
Kunai
Throw Statistics
40 Speed; 1 Stamina requirement each; 3 Damage; 1 Kunai Cost; Small Weapon;
Equipped Statistics
+8 Damage; Small Weapon;
Claws - A pair of sharp claws.
13 Damage; 2 Stamina Cost; Small Weapon; +1 Attack per turn (2 max attacks);
Gauntlets - A pair of gauntlets.
11 Damage; 2 Stamina Cost; Small Weapon; +1 Attack per turn (2 max attacks);
Mahiru Katana/Tanto/Wakizashi - A small blade between 30 and 60 cm.
10 Damage; 2 Stamina Cost; +1 Attack per turn; Small Weapon
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Medium Weapon Stats
Bokken - A wooden sword.
6 Damage; 1 Stamina Cost; Medium Lightweight Weapon;
Katana - A traditional Katana.
19 Damage; 3 Stamina Cost; Medium Weapon;
Bow - A weapon for shooting arrows, typically made of a curved piece of wood whose ends are joined by a taut string.
3 Stamina Cost per turn of use (regardless of arrows used);
Arrow Shot via Bow Statistics
Speed: 10 + Users Strength; Damage: 4 + 2 for every 10 Strength the User has; 1 Arrow Cost; Medium Weapon;
Spear - A long spear that provides speed and reach.
12 Damage; 3 Stamina Cost; Medium Weapon; +1 Attack per turn (2 max attacks); 2 tile range
Naginata - A pole with a curved single-edged blade on the end.
14 Damage; 4 Stamina Cost; Medium Weapon; +1 Attack per turn (2 max attacks); 2 tile range
Kusarigama/Double-Chained Scythe - This weapon is a combination of two Scythes chained together for great speed and utility.
12 Damage; 3 Stamina Cost; +1 Attack per turn; 3 tile range; Medium-Large Weapon;
Longsword - Longswords are dangerous offensive weapons with a good deal of length.
21 Damage; 3 Stamina Cost; Medium-Large Weapon; +1 Attack Range; -1 tile movement; Two Handed
Rapier - A thin, light, sharp-pointed sword used for thrusting.
9 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts 'Pierce' 3 damage ignors endurance for each attack; Medium Weapon
Bo-Staff - A long staff made of wood or metal.
10 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma traget is stunned for 1 turn and stacks are reset; Medium Weapon
Tonfa - A melee weapon best known for its role in the armed component of Okinawan martial arts. It consists of a stick with a perpendicular handle attached a third of the way down the length of the stick. This could be made out of wood or metals.
11 Damage; 3 Stamina Cost; +1 Attack per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma target is stunned for 1 turn and stacks are reset; Medium Weapon
Nunchaku - A traditional Okinawan martial arts weapon consisting of two sticks connected at one end by a short chain or rope.
7 Damage; 3 Stamina Cost; +2 Attacks per turn; Inflicts +1 stack of 'Blunt Trauma' every attack; At 6 stacks of blunt trauma target is stunned for 1 turn and stacks are reset; Medium Weapon
Chakrams - A circular weapon in shape with a sharpened outer edge and is primarily a throwing weapon but can also be used hand-to-hand.
10 Damage; 3 Stamina Cost; +1 Attack; Medium Weapon;
Thrown Stats: 30 Damage; 6 Stamina Cost; Speed = Agility of User; Inflicts 'Bleed' -2 Health per turn for two turns;
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Large Weapon Stats
Tan Polearm - A long spear that provides speed and reach.
30 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon; 2 tile range
Zanbatou - A broad cleaver with a fairly long hilt and has three hinges running along the blade itself that allows it to fold when not in use and unfold it in battle.
37 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon;
Claymore - An extremely large sword.
37 Damage; 6 Stamina Requirement; 5 Stamina Cost; Large Weapon;
Kyodai Sensu (Battle Fan) - A large battlefan.
25 Damage; 5 Stamina Requirement; 4 Stamina Cost; Large Weapon;
Gunbai (Battle Fan) - A custom crafted large battlefan.
30 Damage; 5 Stamina Requirement; 4 Stamina Cost; Large Weapon; Adds +5 Damage to all Wind Techniques used through it;
Void Blade (Custom Large Sword) - A custom large sword with unknown origin. It is said to be a void between reality and space. Legends say its as powerful as it is weightless and at one point in time a shinobi used it to slay a thousand demons in exactly one hour.
30 Damage; 2 Stamina Cost; Large Weapon; When used with any chakra flow ability this weapon turns the element to 'Dark' chakra and forces the blade to glow with a purple aura. It still maintains the damage buff and elemental specific effect. (Unaffected by any weapon proficiency perks)
Ender Blade (Custom Large Sword) - A custom large sword with unknown origin. It is said to be a manifestation of Yang Release and contain the secrets of Natural Chakra.
25 Damage; 4 Stamina Cost; Large Weapon; When used with any chakra flow ability this weapon turns the element to 'Natural' chakra and forces the blade to glow with a green aura. It still maintains the damage buff and elemental specific effect. (Unaffected by any weapon proficiency perks)
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Special/Rare Weapon Stats
Sword of the Thunder God - The blade glows bright yellow and was apparently infused with pure electrical energy. Being made of concentrated lightning, once making contact with the enemy, it would give them a strong electrical shock capable of incapacitating them afterwards.[/i]
30 'Lightning' based damage; 3 Stamina Cost; 100 Chakra Cost; +/- 2 damage for every 10 control the wielder has over the targets end; Inflicts 'Stun' on hit at the cost of +200 chakra; 1 turn cooldown on Stun after used; Medium Weapon
*Shockwave - The user of this weapon can create a shockwave by slamming the blade into the ground dealing 30 lightning damage at 50 speed in a 5x5 AoE; 350 Chakra Cost;
**Hozuki who use this weapon are not allowed to use Suika without suffering 20 damage from the blade being on their person per turn they are using Suika.
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Armor Stats
(Only allowed to wear a max of One Chest Piece, One Arm Piece, and One Back Piece total)
Arm Guard - [Arm Piece] A simple arm guard.
+6 End; +1 Stamina Cost (physical actions);
Gourd - [Back Piece] A large container.
Storage; -1 Tile Movement (Down to 1 minimum); +1 Stamina Cost (physical actions); +10 End for attacks from behind; Stores 8 tiles worth of an tangible element.
Back Shield - [Back Piece] A large shield attached to your back.
+8 End for attacks from behind; +1 Stamina Cost (physical actions);
Anbu Armor - [Chest Piece] A light set of armor typically worn by ANBU that offers light protection.
+8 End;
Flak-jacket - [Chest Piece] Flak Jacket offers moderate protection.
+8 End;
Heavy Armor - [Arm/Back/Chest Piece] A full-body set of plated Heavy Armor.
+30 Endurance; 100 Armor Health; -2 Tile Movement; +1 Stamina cost to actions;
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